spacer

• CRAFT VIDEOS
spacer
• CRAFT PROJECTS
spacer
• PATTERNS and CLIPART
spacer
• ORIGINAL ARTWORK
spacer
• HOW-TO INSTRUCTIONS
spacer
• CREATIVE TIPS
spacer
• CRAFT ARTICLES
spacer
• CRAFT FORUMS
spacer
• CRAFT RESOURCES
spacer
• CHAT ROOM
spacer
• SITEMAP
spacer
• PAID ADVERTISING


Google



7 Free Ebooks
Distribute them as is or brand them with your own links and information.
click here for more
information

Ebookhelper.com
Your complete website assistant... no matter what you're trying to accomplish, Ebookhelper can make the task easier.


Display YOUR
Text Ad Here!


Crochet Clown Pattern
Make your own storage clown with this original one-of-a-kind pattern!



click here for more information

10 Different Highly Unique Coin Banks
Complete sets of original detailed plans and step-by-step instructions.

Take a break from the everyday grind and have some fun... build one or build them all. Click here for more information.


Craft Videos

To change categories or view preferred videos, click on any of the current video tags below or use the "Search Videos" form.

Current Video Tags:

crafts knit crochet sew scrapbook quilling sand art napkin art

Click here to recommend a new craft video tag.
Search Videos:

Real Time 3D Fluid and Particle Simulation and Rendering


This application uses a GPU based 3D fluid solver with a moving domain to seamlessly advect hundreds of thousands of particles. We use a globally second-order accurate fluid simulation method which takes constant calculation time, leading to a highly turbulent but stable simulation suitable for use in a real-time situation. In this demo our solver is used to simulate the turbulent wake behind a car, and we render smoke transported through that wake with a hardware-based volume renderer. The simulation domain is at a fixed position relative to the car, and we exploit Galilean invariance to transform the moving simulation domain into a motionless domain with inflow and outflow boundary conditions. Particles are advected through this fluid, but seamlessly transition to simple Newtonian dynamics as they leave the simulation domain. After simulation, the particles are sorted using a GPU-accelerated radix sort, and then rendered as alpha blended sprites with motion blur and volumetric shadows.

Channel: Science & Technology
Uploaded: November 30, 1999 at 12:00 am
Author: nvidiacuda

Length: 54:37
Rating: 4.784141
Views: 115038

Tags: NVIDIA  CUDA  Smoke  Simulation  APEX  Particles  





FreeCraftUnlimited.com - Copyright © 2004-2008 - All Rights Reserved
spacer